1013 hPa

VAER

ATMOSPHERIC SYSTEMS

We create games that are weather patterns—complex systems of pressure, temperature, and movement. Each project is a unique climate, shaped by the interaction of mechanical fronts and narrative pressure systems.

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Weather Fronts

Our design systems

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Vortex Mechanics

Gameplay systems that spiral inward, creating tension and release cycles. Mechanics that gather momentum before unleashing transformative events.

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Thermal Narrative

Stories that operate on temperature gradients—cold logic meeting warm emotion, creating condensation points of revelation.

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Cyclonic Design

Visual systems that rotate around core themes, with particle effects and lighting that follow atmospheric physics.

Pressure Map

Our development cycle

Storm Tracks

Active systems

CYCLONIC SYSTEM
CATEGORY 3
EYEWALL
A survival game set inside a sentient hurricane. The storm learns from your choices, adapting its behavior to counter your strategies. Survival means understanding atmospheric patterns.
FRONTAL SYSTEM
STATIONARY
THE CALM BEFORE
A narrative experience about a town waiting for a storm that never arrives. Tension builds through changing barometric pressure, shifting winds, and collective anxiety.
CONVECTIVE CELL
DEVELOPING
THERMAL RISE
A flying game about riding thermal currents. Gameplay focuses on reading wind patterns, cloud formations, and pressure gradients to stay aloft indefinitely.

Transmission

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